<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Kinetic Signal</title><description>blog on electronic music production, guides, news with a specific focus on all Human-To-Midi technologies, software and interfaces that lets our body act as controller.</description><link>https://akwrdfrq.club/</link><item><title>From Xbox toy to stage instrument: Kinect, Imogen Heap’s gloves and the artists who played the room</title><link>https://akwrdfrq.club/series/body-as-interface/part-01/</link><guid isPermaLink="true">https://akwrdfrq.club/series/body-as-interface/part-01/</guid><description>A depth camera built for living-room games became one of electronic music’s first full-body controllers. Here is how it found its way into Ableton, how Heap used it alongside her gloves — and what it taught the hand-tracking, XR and brain-interface tools arriving now.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>Gesture</category><category>Kinect</category><category>Imogen Heap</category><category>MiMU</category><category>Ableton Live</category><category>OSC</category><category>Depth cameras</category><category>Performance</category></item></channel></rss>